![]() Link's boomerangs and bombs also give him excellent zoning abilities, with the former's modifiable trajectories potentially making it a good approach tool as well. Link's air game is solid his fast, low-lag back, forward, and neutral aerials coupled with his low short hop and high falling and air speeds give Link among the best SHFFLs in the game. Additionally, Link has a multitude of projectiles on his Special moves while the Bow is decidedly situational due to its low range, speed, and power, Link's boomerang and bombs allow him to start combos, continue them, or simply deal damage the latter also can extend Link's recovery if he slashes them with his Spin Attack.Īnother benefit are his variety of useful attacks in his arsenal a majority of his grounded attacks have good KO potential, including his tilts, with his up tilt having rather decent speed and acting as an excellent combo starter that takes advantage of his above-average air game. His sword has a large, disjointed hitbox (though not as large and disjointed as Marth's sword), allowing him to attack safely from a distance unlike the duo of Marth and Roy, Link only has one hitbox on his sword, allowing his approach to be considerably less "specific" than either. Link has a rather high weight, as well as an above average falling speed and high air speed, an unusual combination of physics for someone of his weight class.Īrguably Link's greatest asset is his range. Link generally falls under the "slow, but powerful" archetype of fighter, though many of his attacks are fairly versatile and long reaching. 5.1 Most historically significant players.Although his recovery can be extended, he is still vulnerable to being edgeguarded due to it being predictable. Link, however, suffers from a rather high falling speed and a high weight, making him an easy target for chain grabbing and combos. Link is also a potent edgeguarder in the NTSC versions of the game his Spin Attack is possibly the best semi-spike in the game, though he still has many other options like his notoriously active neutral air. His disjointed hitbox also gives him a slight advantage against others, as well as a fully functional shield that can block a wide variety of projectiles. Link's placement is due to his low lag aerials (with his neutral and forward air), a good variety of projectiles, several kill confirms, multiple strong tech-chasing options and a very high air speed. Link is ranked 18th in the tier list, in the C- tier, which is much higher than his second to last current rank in the Smash 64 tier list (11th out of 12), and one place below his clone, Young Link. Nobuyuki Hiyama reprises his role as Link in Melee, albeit via recycled voice clips from The Legend of Zelda: Ocarina of Time. ![]() ![]() Announced at E3 2001, Link returns as a veteran character from the previous game, acting mostly the same as before, as a swordsman with powerful short range attacks and a wide variety of long range attacks. Link ( リンク, Link) is a starter character in Super Smash Bros. ![]()
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